

Its all played in the third-person.įighting is immediate and consists of measured button-bashing. Missions are either simplistic (find and kill large Japanese man) running to convoluted as you progress (guard gate against army, lure army into castle and trap, find and kill large Japanese man). Youre part of an army fighting an opposing force. You find yourself on a map after viewing equipment screens, running around with soldiers allied to you (bodyguards in Samurai Warriors) trying to find the chap you need to kill to advance the story, or complete some other condition. All these games contain largely the same elements. Samurai Warriors lets you take control of one of five hero types as they beat up a huge amount of people through an extended story mode. But, if were being honest, were seriously on the verge of being all warriored out. With the recent dalliance of mixing a strategy underlay with the crazed combat scenario in Dynasty Warriors: Empires failed to basically work especially well, its a relief to get back to some solid, non-stop fighting in Samurai Warriors. Solo combatants surrounded by hundreds of enemies twirling spiked sticks is the mainstay of this entire series. If its a Koei game and the word warriors appears in the title, its going to be more fighting action than a presidential Ohio ho-down.
